Mythic Adventures | Monsters | Golem | Flesh | Sparking Slams

Sparking Slams

If a mythic flesh golem strikes an opponent twice in 1 round with its slams, that creature takes an additional 2d10 points of electricity damage. A flesh golem cannot use its electricity attacks to deal electricity damage to itself.

A mythic flesh golem retains an unnatural level of electrical energy from the process that created it. This grants it limited intelligence, extra strength, and the ability to shock its opponents.